Starboard Module Reference: audio_sink.h

Provides an interface to output raw audio data.

Macros

kSbAudioSinkInvalid

Well-defined value for an invalid audio sink.

Typedefs

SbAudioSink

An opaque handle to an implementation-private structure representing an audio sink.

Definition

typedef struct SbAudioSinkPrivate* SbAudioSink

SbAudioSinkConsumeFramesFunc

Callback used to report frames consumed. The consumed frames will be removed from the source frame buffer to free space for new audio frames.

Definition

typedef void(* SbAudioSinkConsumeFramesFunc) (int frames_consumed, void *context)

SbAudioSinkFrameBuffers

An array of frame buffers. For interleaved audio streams, there will be only one element in the array. For planar audio streams, the number of elements in the array equal to the number of channels.

Definition

typedef void** SbAudioSinkFrameBuffers

SbAudioSinkUpdateSourceStatusFunc

Callback being called periodically to retrieve the status of the audio source. The first two output parameters indicating the filling level of the audio frame buffer passed to SbAudioSinkCreate as frame_buffers. As frame_buffers is a circular buffer, offset_in_frames can be used to calculate the number of continuous frames towards the end of the buffer. The audio sink can play the frames only when is_playing is true. It should pause the playback when is_playing is false. The audio sink may cache certain amount of audio frames before start playback. It will start playback immediately when is_eos_reached is true even if the amount of cached audio frames are not enough as no more frames will be appended into the buffer when is_eos_reached is true. It is possible for a host to set is_eos_reached to false after setting it to true, usually this is caused by a seek. All parameters except context cannot be NULL. Note that this function only reports the status of the source, it doesn't remove audio data from the source frame buffer.

Definition

typedef void(* SbAudioSinkUpdateSourceStatusFunc) (int *frames_in_buffer, int *offset_in_frames, bool *is_playing, bool *is_eos_reached, void *context)

Functions

SbAudioSinkCreate

Creates an audio sink for the specified channels and sampling_frequency_hz, acquires all resources needed to operate the audio sink, and returns an opaque handle to the audio sink.

If the particular platform doesn't support the requested audio sink, the function returns kSbAudioSinkInvalid without calling any of the callbacks. If there is a platform limitation on how many audio sinks can coexist simultaneously, then calls made to this function that attempt to exceed that limit must return kSbAudioSinkInvalid. Multiple calls to SbAudioSinkCreate must not cause a crash.

channels: The number of audio channels, such as left and right channels in stereo audio. sampling_frequency_hz: The sample frequency of the audio data being streamed. For example, 22,000 Hz means 22,000 sample elements represents one second of audio data. audio_sample_type: The type of each sample of the audio data – int16, float32, etc. audio_frame_storage_type: Indicates whether frames are interleaved or planar. frame_buffers: An array of pointers to sample data.

  • If the sink is operating in interleaved mode, the array contains only one element, which is an array containing (frames_per_channel * channels) samples.

  • If the sink is operating in planar mode, the number of elements in the array is the same as channels, and each element is an array of frames_per_channel samples. The caller has to ensure that frame_buffers is valid until SbAudioSinkDestroy is called. frames_per_channel: The size of the frame buffers, in units of the number of samples per channel. The frame, in this case, represents a group of samples at the same media time, one for each channel. update_source_status_func: The audio sink calls this function on an internal thread to query the status of the source. It is called immediately after SbAudioSinkCreate is called, even before it returns. The caller has to ensure that the callback functions above return meaningful values in this case. The value cannot be NULL. consume_frames_func: The audio sink calls this function on an internal thread to report consumed frames. The value cannot be NULL. context: A value that is passed back to all callbacks and is generally used to point at a class or struct that contains state associated with the audio sink.

Declaration

SbAudioSink SbAudioSinkCreate(int channels, int sampling_frequency_hz, SbMediaAudioSampleType audio_sample_type, SbMediaAudioFrameStorageType audio_frame_storage_type, SbAudioSinkFrameBuffers frame_buffers, int frames_per_channel, SbAudioSinkUpdateSourceStatusFunc update_source_status_func, SbAudioSinkConsumeFramesFunc consume_frames_func, void *context)

SbAudioSinkDestroy

Destroys audio_sink, freeing all associated resources. Before returning, the function waits until all callbacks that are in progress have finished. After the function returns, no further calls are made callbacks passed into SbAudioSinkCreate. In addition, you can not pass audio_sink to any other SbAudioSink functions after SbAudioSinkDestroy has been called on it.

This function can be called on any thread. However, it cannot be called within any of the callbacks passed into SbAudioSinkCreate.

audio_sink: The audio sink to destroy.

Declaration

void SbAudioSinkDestroy(SbAudioSink audio_sink)

SbAudioSinkGetMaxChannels

Returns the maximum number of channels supported on the platform. For example, the number would be 2 if the platform only supports stereo.

Declaration

int SbAudioSinkGetMaxChannels()

SbAudioSinkGetMinBufferSizeInFrames

Returns the minimum frames required by audio sink to play without underflows. Returns -1, if channels, sample_type or sampling_frequency_hz is not supported. It's user's responsibility to ensure that there're enough frames written into audio sink during playing, or it may have underflows.

channels: The number of audio channels, such as left and right channels in stereo audio. audio_sample_type: The type of each sample of the audio data – int16, float32, etc. sampling_frequency_hz: The sample frequency of the audio data being streamed. For example, 22,000 Hz means 22,000 sample elements represents one second of audio data.

Declaration

int SbAudioSinkGetMinBufferSizeInFrames(int channels, SbMediaAudioSampleType sample_type, int sampling_frequency_hz)

SbAudioSinkGetNearestSupportedSampleFrequency

Returns the supported sample rate closest to sampling_frequency_hz. On platforms that don't support all sample rates, it is the caller's responsibility to resample the audio frames into the supported sample rate returned by this function.

Declaration

int SbAudioSinkGetNearestSupportedSampleFrequency(int sampling_frequency_hz)

SbAudioSinkIsAudioFrameStorageTypeSupported

Indicates whether audio_frame_storage_type is supported on this platform.

Declaration

bool SbAudioSinkIsAudioFrameStorageTypeSupported(SbMediaAudioFrameStorageType audio_frame_storage_type)

SbAudioSinkIsAudioSampleTypeSupported

Indicates whether audio_sample_type is supported on this platform.

Declaration

bool SbAudioSinkIsAudioSampleTypeSupported(SbMediaAudioSampleType audio_sample_type)

SbAudioSinkIsValid

Indicates whether the given audio sink handle is valid.

audio_sink: The audio sink handle to check.

Declaration

bool SbAudioSinkIsValid(SbAudioSink audio_sink)